Author:
Arctur
Language:
English

Digital Innovation of Cultural Heritage: Handbook for Tourist Destinations and Cultural Heritage Institutions

March 2022
Culture

The digitisation of 100+ units of Cultural Heritage in Slovenia helped create over 30 5-star tourism experiences. This is the path that Slovenia is taking toward becoming one of the leading European countries in the field of unique tourist experiences through the systematic digital innovation of cultural heritage.

The main purpose of this Handbook has always been to share knowledge and open up questions on the development of complex projects at the intersection of 1) tourism and 2) cultural heritage and tourism.

Hopefully, it will engage new ambassadors for our millennium-old roots, ensuring that they become (and remain) part of our future.

The Handbook contains:

  • Challenges of cultural heritage
  • What are digitally enhanced experiences of immovable cultural heritage?
  • Direct and indirect effects of cultural heritage
  • Good reasons for the digitisation of cultural heritage
  • Elements of a good project
  • The process of digital innovation of cultural heritage
  • From TE to ITE
  • Target audiences and user demands
  • Identifying heritage objects and stories
  • Cooperation with stakeholders
  • Conceptualising the experience
  • Shaping the experience path
  • Connecting with local businesses

Contents:

  1. Introduction
  2. Shaping the Tourism of the Future
  3. Cultural Heritage Faces a Challenge
  4. What are Digitally Enhanced Experiences of Immovable Cultural Heritage?
  5. Direct and Indirect Effects of Cultural Heritage
  6. 5 Good Reasons for the Digitisation of Cultural Heritage
  7. Elements of a Good Project
  8. The Process of Digital Innovation of Cultural Heritage
  9. From TE to ITE
  10. Idea and Concept: Target Audiences and User Demands
  11. Identifying Heritage Objects and Stories
  12. Cooperation with Stakeholders
  13. Conceptualising the Experience
  14. Shaping the Experience Path
  15. User Path
  16. Connecting with Local Businesses
  17. Unique 5-Star Experiences
  18. Digitalisation: Digital Capture
  19. Processing Data
  20. Simulated Reconstruction
  21. Developing an Interactive Experience
  22. Respect for the Law
  23. Storing Digitised Cultural Heritage Files
  24. Launch and Promotion: Marketing Network – 7P

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Digital Innovation of Cultural Heritage: Handbook for Tourist Destinations and Cultural Heritage Institutions

March 2022
Culture

The digitisation of 100+ units of Cultural Heritage in Slovenia helped create over 30 5-star tourism experiences. This is the path that Slovenia is taking toward becoming one of the leading European countries in the field of unique tourist experiences through the systematic digital innovation of cultural heritage.

The main purpose of this Handbook has always been to share knowledge and open up questions on the development of complex projects at the intersection of 1) tourism and 2) cultural heritage and tourism.

Hopefully, it will engage new ambassadors for our millennium-old roots, ensuring that they become (and remain) part of our future.

The Handbook contains:

  • Challenges of cultural heritage
  • What are digitally enhanced experiences of immovable cultural heritage?
  • Direct and indirect effects of cultural heritage
  • Good reasons for the digitisation of cultural heritage
  • Elements of a good project
  • The process of digital innovation of cultural heritage
  • From TE to ITE
  • Target audiences and user demands
  • Identifying heritage objects and stories
  • Cooperation with stakeholders
  • Conceptualising the experience
  • Shaping the experience path
  • Connecting with local businesses

Contents:

  1. Introduction
  2. Shaping the Tourism of the Future
  3. Cultural Heritage Faces a Challenge
  4. What are Digitally Enhanced Experiences of Immovable Cultural Heritage?
  5. Direct and Indirect Effects of Cultural Heritage
  6. 5 Good Reasons for the Digitisation of Cultural Heritage
  7. Elements of a Good Project
  8. The Process of Digital Innovation of Cultural Heritage
  9. From TE to ITE
  10. Idea and Concept: Target Audiences and User Demands
  11. Identifying Heritage Objects and Stories
  12. Cooperation with Stakeholders
  13. Conceptualising the Experience
  14. Shaping the Experience Path
  15. User Path
  16. Connecting with Local Businesses
  17. Unique 5-Star Experiences
  18. Digitalisation: Digital Capture
  19. Processing Data
  20. Simulated Reconstruction
  21. Developing an Interactive Experience
  22. Respect for the Law
  23. Storing Digitised Cultural Heritage Files
  24. Launch and Promotion: Marketing Network – 7P